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My second game as UX Designer Associate (P2) at Beenox .
A project that requires a lot of cooperation and coordination with the team at the studio itself, but also with the partner studios. This project allowed me to practice teamwork and clear communication with the different teams.
UX Design
Involvement in the PC version of the game
Adaptation of several screens for keyboard and mouse navigation
Design of certain Accessibility options
Subtitle options, colorblind and more.
Release Date: November 13, 2020
Platforms: PC, PS4, PS5, Xbox One, Xbox Series X / S
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