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My first game as a Junior Game Designer  (P1) at Beenox .

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After a few months I was able to do prove myself on the project as the only Game Designer, I was granted the title of Associate Game Designer (P2).  

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I was also involved in UX Design on this project. 

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UX Design

Menus Flow

Arcade &  Adventure

Follow the flow of the original and offer the same possibilities.

Customization​

From the choice of his character to his wheels, including the body.  All while keeping a consistency with the flow of the original.

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​Online Parties​

Offer a pleasant experience to the player by allowing him to choose his customization and allow him to vote for a track.

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Game Design

Reference of the original on the project

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  • Remaster also means: Know the original version.

    • On CTR: Nitro-Fueled, I became the 1999 game encyclopedia

    • People would come to me when they had questions about the original version

    • I know original CTR like the back of my hand and it really helped to have this reference on the project. Questions were quickly answered

Power Ups Design

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  • Reproduce the Power Ups of the original

    • ​ Watch the effects of each power ups at each state in the original game to reproduce them as closely as possible in CTR: Nitro-Fueled

    • "Tweak" the values of the power ups and look at "frame by frame" if they had the same behavior as the original

Design of Artificial Intelligence

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  • Reproduce the same behavior of AI in adventure races

    • Watch AI react to player behaviors in the 1999 version

    • Document their behavior and build the system based on it

    • "Tweak" the speed of the AI according to the tracks and the difficulties of the adventure

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Screen Design

Customization

Follow as much as possible the "feel" of the original while adding new customization options.

Pit stop

Allow the purchase of bundles. Show a preview of purchases and resume a design already familiar to the player

Grand Prize

Facilitate the consultation of its challenges and its progress of Nitro.

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Release Date: 21  June 2019

Platforms: PS4, Xbox One, Switch

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