My first game as a Junior Game Designer (P1) at Beenox .
After a few months I was able to do prove myself on the project as the only Game Designer, I was granted the title of Associate Game Designer (P2).
I was also involved in UX Design on this project.
UX Design
Menus Flow
Arcade & Adventure
Follow the flow of the original and offer the same possibilities.
Customization
From the choice of his character to his wheels, including the body. All while keeping a consistency with the flow of the original.
Online Parties
Offer a pleasant experience to the player by allowing him to choose his customization and allow him to vote for a track.
Game Design
Reference of the original on the project
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Remaster also means: Know the original version.
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On CTR: Nitro-Fueled, I became the 1999 game encyclopedia
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People would come to me when they had questions about the original version
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I know original CTR like the back of my hand and it really helped to have this reference on the project. Questions were quickly answered
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Power Ups Design
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Reproduce the Power Ups of the original
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Watch the effects of each power ups at each state in the original game to reproduce them as closely as possible in CTR: Nitro-Fueled
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"Tweak" the values of the power ups and look at "frame by frame" if they had the same behavior as the original
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Design of Artificial Intelligence
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Reproduce the same behavior of AI in adventure races
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Watch AI react to player behaviors in the 1999 version
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Document their behavior and build the system based on it
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"Tweak" the speed of the AI according to the tracks and the difficulties of the adventure
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Screen Design
Customization
Follow as much as possible the "feel" of the original while adding new customization options.
Pit stop
Allow the purchase of bundles. Show a preview of purchases and resume a design already familiar to the player
Grand Prize
Facilitate the consultation of its challenges and its progress of Nitro.
Release Date: 21 June 2019
Platforms: PS4, Xbox One, Switch