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Retro race

High Level Concept & Game Design Document

Concept

here is the  High Level Concept  (HLC) of a game concept created in teams of 3.

Retro Race is an
  Endless runner  in which two cubes  are trying to escape a city. The players must avoid the obstacles that come their way.

here is
  the twist  : there is only ONE  button to make  BOTH  cubes jumps.

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Players must therefore be  synchronized  and place themselves in the right place on their track when the time comes to jump.

I subsequently created the
  Game Design Document  (GDD) of the game to facilitate the work of the first  prototype .

road5.jpg

JUMP mechanics

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​ ONE button to make TWO cubes jump.​

What makes Retro Race Special

​Mechanics of GATES

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​ Enter the portal​ to avoid obstacles.​

Musical extract

Mechanics of SEWER HOLES

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​ Teleports the cube to the other player's track.​

trous.png

here is  the team  I worked with on the HLC:


Christian Auger-Morin: Inspirations, Environments, Unity Model
Frédéric Mailhot: Art, Analysis of the competition

Myself : Synopsis, Main Mechanics, Selling Points

 

I am currently working with Philomène Larocque, composer for the game.

If you want to access his portfolio, here is the link: PhilomèneLarocque

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