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Retro race

High Level Concept & Game Design Document

Concept

here is the  High Level Concept  (HLC) of a game concept created in teams of 3.

Retro Race is an
  Endless runner  in which two cubes  are trying to escape a city. The players must avoid the obstacles that come their way.

here is
  the twist  : there is only ONE  button to make  BOTH  cubes jumps.

Players must therefore be  synchronized  and place themselves in the right place on their track when the time comes to jump.

I subsequently created the
  Game Design Document  (GDD) of the game to facilitate the work of the first  prototype .

road5.jpg

JUMP mechanics

ONE button to make TWO cubes jump.

What makes Retro Race Special

Mechanics of GATES

Enter the portalto avoid obstacles.

Musical extract

Mechanics of SEWER HOLES

Teleports the cube to the other player's track.

trous.png

here is  the team  I worked with on the HLC:


Christian Auger-Morin: Inspirations, Environments, Unity Model
Frédéric Mailhot: Art, Analysis of the competition

Myself : Synopsis, Main Mechanics, Selling Points

 

I am currently working with Philomène Larocque, composer for the game.

If you want to access his portfolio, here is the link: PhilomèneLarocque

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