Retro race
High Level Concept & Game Design Document
Concept
here is the High Level Concept (HLC) of a game concept created in teams of 3.
Retro Race is an Endless runner in which two cubes are trying to escape a city. The players must avoid the obstacles that come their way.
here is the twist : there is only ONE button to make BOTH cubes jumps.
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Players must therefore be synchronized and place themselves in the right place on their track when the time comes to jump.
I subsequently created the Game Design Document (GDD) of the game to facilitate the work of the first prototype .
JUMP mechanics
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​ ONE button to make TWO cubes jump.​
What makes Retro Race Special
​Mechanics of GATES
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​ Enter the portal​ to avoid obstacles.​
Musical extract
Mechanics of SEWER HOLES
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​ Teleports the cube to the other player's track.​
here is the team I worked with on the HLC:
Christian Auger-Morin: Inspirations, Environments, Unity Model
Frédéric Mailhot: Art, Analysis of the competition
Myself : Synopsis, Main Mechanics, Selling Points
I am currently working with Philomène Larocque, composer for the game.
If you want to access his portfolio, here is the link: PhilomèneLarocque