Retro race
High Level Concept & Game Design Document
Concept
here is the High Level Concept (HLC) of a game concept created in teams of 3.
Retro Race is an Endless runner in which two cubes are trying to escape a city. The players must avoid the obstacles that come their way.
here is the twist : there is only ONE button to make BOTH cubes jumps.
Players must therefore be synchronized and place themselves in the right place on their track when the time comes to jump.
I subsequently created the Game Design Document (GDD) of the game to facilitate the work of the first prototype .
JUMP mechanics
ONE button to make TWO cubes jump.
What makes Retro Race Special
Mechanics of GATES
Enter the portal to avoid obstacles.
Musical extract
Mechanics of SEWER HOLES
Teleports the cube to the other player's track.
here is the team I worked with on the HLC:
Christian Auger-Morin: Inspirations, Environments, Unity Model
Frédéric Mailhot: Art, Analysis of the competition
Myself : Synopsis, Main Mechanics, Selling Points
I am currently working with Philomène Larocque, composer for the game.
If you want to access his portfolio, here is the link: PhilomèneLarocque