My Little Pony: Keep on Flying
Mechanics and Game Systems for a Mobile Game
Concept
At the start of the course Game Mechanics, we had the mandate to create a fight mechanic and a navigation mechanic for a game on the platform of our choice. This without knowing the other mechanics and systems that would be required for the rest of the game. We had to adapt to the new requests everytime.
In the following documents, you can find my mechanics and systems created for a game mobile that I named My Little Pony : Keep on Flying .
I had a lot of fun to create and document these mechanics and systems.
I hope you will have as many pleasure to read them that I had to do them!
Basic mechanics
Fast flight
When the player maintains his finger on the screen, Rainbow Dash flies faster.
Watch out for the energy gauge!
The player must manage his energy gauge to ensure that he does not run out of it during his flight.
Tornado
A special Rainbow Dash attack that uses the energy gauge.
The player must manage his energy gauge to make his special attacks.
Social Mechanics
Sharing Rainbows
Asynchorne Social Mechanics.
Share rainbows with friends to help them.
Be careful not to have them stolen by Discord!
Turn-based combat
Synchronous Social Mechanics.
Compete against your friends in turn-based multiplayer.
You have to manage your energy gauge and types of attacks well.
This is a Wireframe
Systems
Climate change
The environment is increasingly dangerous.
You will have to use your reflexes to avoid the environment.
Generation of Route Models
Procedural system.
A different course for each game.
Spike the sidekick
Artificial Intelligence System.
An AI that helps the player in his battles.